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Fyre

Page 2

   



But Hotep-Ra has stayed too long.
Forty-nine hours after he Listened to his enemies approaching, Hotep-Ra is on the Palace landing stage, saying farewell to the Queen. It is a dark and thunderous day, with a spattering of rain that mirrors the Queen’s feelings about Hotep-Ra’s departure.
Her barge lies ready to take him to the Port, where he has a ship waiting. As Hotep-Ra is about to step aboard there is a massive clap of thunder and the Queen screams. But she does not scream because of the thunder; she screams because of what she sees flying out from the black cloud overhead—two Masters of the Darke Arts, Warrior Wizards, Shamandrigger Saarn and Dramindonnor Naarn. The Wizards shoot down from the sky, a trail of darkness streaming from their robes, which spread out like ravens’ wings, showing their iridescent blue-green armor beneath. Like two huge birds of prey the Wizards drop down, their piercing green eyes focused on their quarry below.
Hotep-Ra’s enemies have found him.
The last time they found him, Hotep-Ra was saved by the Dragon Boat, but now he knows he will have to face them alone. The Queen, however, has other ideas. From her belt she takes a tiny crossbow and loads it. And then, as Shamandrigger Saarn and Dramindonnor Naarn swoop in for what they think will be the kill, the Queen shoots the bolt.
It hits Dramindonnor just below the fourth rib on his left-hand side. He crashes to the ground, and the landing stage shudders with the force. But the Darke Wizard merely winces and as the blood gushes out, he Seals his heart. Meanwhile the Queen has reloaded her crossbow and is lining up the second bolt. Hotep-Ra panics; he knows the Queen has no idea what she is dealing with. He throws a SafeShield around the Queen—much to her disgust—but not before she has also shot Shamandrigger in the heart. The Warrior Wizard drops to the ground, but he too Seals the wound just in time.
The Wizards get to their feet, and the Queen is horrified to see they are huge—ten feet tall—and clasping the notorious Volatile Wands that Hotep-Ra has described to her. Like machines, in perfect time—one-two, one-two—they advance on the SafeShield. They speak one sentence between them.
“For this.”
“We will.”
“Kill you and.”
“Your descendants.”
“We will.”
“Never.”
“Forget.”
Under the assault of the Volatile Wands, the Queen’s SafeShield begins to fail. Hotep-Ra grasps his Flyte Charm and shoots up into the air, knowing that the Wizards will follow him.
And they do.
In these ancient days, the Art of Flyte is yet to be lost. But it is still unusual enough to bring the Castle below to a standstill, especially as it involves a fight between three powerful Wizards. But soon the spectators are racing for cover as Thunderflashes are thrown and the foundations of buildings begin to shake. The Castle people become anxious. Although many remember a time when there was no Wizard Tower or ExtraOrdinary Wizard, they have grown to like Hotep-Ra. He has been a good man and no problem has been too small for his Magyk to help. As they peer nervously from their windows, they become very worried. Two Wizards against one is not fair. And it looks like Hotep-Ra is getting the worst of it.
Hotep-Ra may be old and no longer strong, but he is still clever. He lures the Darke Wizards to the golden pyramid at the top of the Wizard Tower where he stands, delicately balanced on its very tip—a tiny silver square—concentrating all his Magykal power for one last chance.
To the Darke Wizards, Hotep-Ra looks like a wounded animal at bay. They sense victory and begin a favorite Destruction. They fly around the top of the pyramid, encircling Hotep-Ra in a blistering circle of Fyre. This, however, suits Hotep-Ra very well. He begins to chant a long and complex Illusion Incantation, the sound of which the roaring of the flames conveniently drowns.
But the circle of Fyre draws ever closer and the two Darke Wizards hover, waiting for the moment it will meet and finally Hex Hotep-Ra. Then they will have a little fun with their enemy—with the help of a spider or two.
Hotep-Ra is reaching the end of his Incantation. The heat of the Fyre is blistering; he can smell the wool of his robes singeing and he can wait no longer. To the shock of the Darke Wizards, Hotep-Ra shoots up through the circle of Fyre, trailing flames behind him. He shouts the last words of the Illusion Incantation and becomes Invisible.
The Illusion works perfectly. Shamandrigger Saarn and Dramindonnor Naarn stare at each other in horror—in place of his friend, each sees Hotep-Ra and draws the conclusion that Hotep-Ra has killed him. From within his Invisibilty, Hotep-Ra watches as, maddened with fury and grief, the Darke Wizards chase each other across the rooftops and head out from the Castle.